TeleportAsyncResult
The return structure of the TeleportAsync function call.
| Memory category | Instances |
|---|
Member index 2
Description
This class is an instance that is returned by the TeleportAsync function
with information about the teleport.
History 13
- 731 Change Default of ReservedServerAccessCode from to
- 731 Change Default of PrivateServerId from to
- 726 Change Default of ReservedServerAccessCode from to
- 726 Change Default of PrivateServerId from to
- 553 Change Default of ReservedServerAccessCode from to
- 553 Change Default of PrivateServerId from to
- 486 Change ThreadSafety of ReservedServerAccessCode from ReadOnly to ReadSafe
- 486 Change ThreadSafety of PrivateServerId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ReservedServerAccessCode from to ReadOnly
- 462 Change ThreadSafety of PrivateServerId from to ReadOnly
- 458 Add ReservedServerAccessCode
- 458 Add PrivateServerId
- 458 Add TeleportAsyncResult
Members 2
PrivateServerId
| Type | Default | |
|---|---|---|
| string | ||
The private server ID of the destination server that the players are being teleported to. This field is populated when the teleport targets a private server, including:
- TeleportOptions.ReservedServerId — The supplied reserved server ID.
- TeleportOptions.VipServerId — The supplied VIP server ID.
- TeleportOptions.ReservedServerAccessCode (deprecated) — The destination's private server ID.
- TeleportOptions.ShouldReserveServer (deprecated) — The newly allocated private server ID.
This value matches DataModel.PrivateServerId on the destination server.
For more information on how to teleport players between servers, see Teleporting Between Places.
| Thread safety | ReadSafe |
|---|---|
| Category | Data |
| Loaded/Saved | false/true |
History 6
- 731 Change Default of PrivateServerId from to
- 726 Change Default of PrivateServerId from to
- 553 Change Default of PrivateServerId from to
- 486 Change ThreadSafety of PrivateServerId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of PrivateServerId from to ReadOnly
- 458 Add PrivateServerId
ReservedServerAccessCode
| Type | Default | |
|---|---|---|
| string | ||
The access code of the reserved server that the players are being teleported to. This field is populated only when the teleport was initiated using a legacy TeleportOptions.ReservedServerAccessCode or TeleportOptions.ShouldReserveServer. It is not populated for teleports that use TeleportOptions.ReservedServerId or TeleportOptions.VipServerId.
This allows developers using legacy access codes to perform subsequent teleports to the same reserved server.
For more information on how to teleport players between servers, see Teleporting Between Places.
| Thread safety | ReadSafe |
|---|---|
| Category | Data |
| Loaded/Saved | false/true |
History 6
- 731 Change Default of ReservedServerAccessCode from to
- 726 Change Default of ReservedServerAccessCode from to
- 553 Change Default of ReservedServerAccessCode from to
- 486 Change ThreadSafety of ReservedServerAccessCode from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ReservedServerAccessCode from to ReadOnly
- 458 Add ReservedServerAccessCode