Texture
Applies a repeating image texture to the face of a parent BasePart.
| Memory category | GraphicsTexture |
|---|
Member index 4
Description
A Texture object applies a repeating image texture to the face of a parent BasePart. The affected face is dependent on the Face property. Unlike Decals, the texture applied by a Texture will repeat when the parent BasePart is resized, with the size of the repeating textures determined by the StudsPerTileU and StudsPerTileV properties.
The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.
For more information, review textures and decals. See also:
- Decal for non-repeating surface images.
- MeshPart.TextureContent to apply an image texture to a MeshPart.
- SurfaceGui to apply an ImageLabel or ImageButton to an in-experience 3D object.
History 17
- 553 Change Default of StudsPerTileV from to 2
- 553 Change Default of StudsPerTileU from to 2
- 553 Change Default of OffsetStudsV from to 0
- 553 Change Default of OffsetStudsU from to 0
- 486 Change ThreadSafety of StudsPerTileV from ReadOnly to ReadSafe
- 486 Change ThreadSafety of StudsPerTileU from ReadOnly to ReadSafe
- 486 Change ThreadSafety of OffsetStudsV from ReadOnly to ReadSafe
- 486 Change ThreadSafety of OffsetStudsU from ReadOnly to ReadSafe
- 462 Change ThreadSafety of StudsPerTileV from to ReadOnly
- 462 Change ThreadSafety of StudsPerTileU from to ReadOnly
- 462 Change ThreadSafety of OffsetStudsV from to ReadOnly
- 462 Change ThreadSafety of OffsetStudsU from to ReadOnly
- 391 Add OffsetStudsV
- 391 Add OffsetStudsU
- 47 Add StudsPerTileV
- 47 Add StudsPerTileU
- 47 Add Texture
Members 4
OffsetStudsU
| Type | Default | |
|---|---|---|
| float | 0 | |
This property determines how far the rendered texture is offset on the horizontal axis, in studs, as visualized here.
See also OffsetStudsV.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of OffsetStudsU from to 0
- 486 Change ThreadSafety of OffsetStudsU from ReadOnly to ReadSafe
- 462 Change ThreadSafety of OffsetStudsU from to ReadOnly
- 391 Add OffsetStudsU
OffsetStudsV
| Type | Default | |
|---|---|---|
| float | 0 | |
This property determines how far the rendered texture is offset on the vertical axis, in studs, as visualized here.
See also OffsetStudsU.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of OffsetStudsV from to 0
- 486 Change ThreadSafety of OffsetStudsV from ReadOnly to ReadSafe
- 462 Change ThreadSafety of OffsetStudsV from to ReadOnly
- 391 Add OffsetStudsV
StudsPerTileU
| Type | Default | |
|---|---|---|
| float | 2 | |
Sets the horizontal size, in studs, of the tiled image applied by the Texture.
Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.
Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.
See also StudsPerTileV.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of StudsPerTileU from to 2
- 486 Change ThreadSafety of StudsPerTileU from ReadOnly to ReadSafe
- 462 Change ThreadSafety of StudsPerTileU from to ReadOnly
- 47 Add StudsPerTileU
StudsPerTileV
| Type | Default | |
|---|---|---|
| float | 2 | |
Sets the vertical size, in studs, of the tiled image applied by the Texture.
Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.
Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.
See also StudsPerTileU.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of StudsPerTileV from to 2
- 486 Change ThreadSafety of StudsPerTileV from ReadOnly to ReadSafe
- 462 Change ThreadSafety of StudsPerTileV from to ReadOnly
- 47 Add StudsPerTileV