Reference API Roblox

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Reference API Roblox

Torque

Applies constant torque to an assembly from its center of mass.

Member index 2

HistoryMember
731RelativeTo: ActuatorRelativeTo
731Torque: Vector3
inherited from Constraint
731Active: bool
731Attachment0: Attachment
731Attachment1: Attachment
731Color: BrickColor
731Enabled: bool
731Visible: bool
604GetDebugAppliedForce(bodyId: int): Vector3
604GetDebugAppliedTorque(bodyId: int): Vector3
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

A Torque constraint applies constant torque to an assembly from its center of mass. Alternatively:

  • Because the Torque constraint applies constant torque and angular acceleration, very high speeds may result if no other forces are involved. If you want to maintain a more steady velocity over time, use an AngularVelocity constraint.
  • If you only need initial velocity, set the AssemblyAngularVelocity property directly on the assembly.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Relativity

By default, torque is applied relative to Attachment0. If the parent assembly rotates, the torque will change direction to match the adjusted orientation of the attachment.

If RelativeTo is set to World, torque will be applied in world coordinates, independent of the parent or attachment orientations.

If RelativeTo is set to Attachment1, torque will be applied relative to Attachment1 and, if the attachment rotates, change to match its orientation.

History 17

Members 2

RelativeTo

TypeDefault
ActuatorRelativeToAttachment0

The CFrame in which the torque is expressed.

History 6

Torque

TypeDefault
Vector30, 0, 0

The strength and direction of the torque.

History 6

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