Translator
The role of a Translator is to manufacture/return strings localized for the viewing player.
Memory category | Instances |
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Member index 4
Description
The role of a Translator is to manufacture/return strings localized for the viewing player. It can be used to retrieve display-ready localized text from a LocalizationTable. The source of the Translator.LocaleId property, the set of tables it will search, and the order it will search them in depends on which method was used to create the Translator instance.
The input for a Translator is the original development language string and a context, where all or part of the context can be used to find a more precise/situational translation for the source string.
The Translator can also be used to manufacture translated strings with inserts (data replacements) which may change order based on the target language.
History 11
- 553 Change Default of LocaleId from to
- 486 Change ThreadSafety of LocaleId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Translate from to Unsafe
- 462 Change ThreadSafety of RobloxOnlyTranslate from to Unsafe
- 462 Change ThreadSafety of FormatByKey from to Unsafe
- 462 Change ThreadSafety of LocaleId from to ReadOnly
- 339 Add Translate
- 339 Add RobloxOnlyTranslate
- 319 Add FormatByKey
- 319 Add LocaleId
- 319 Add Translator
Members 4
FormatByKey
Parameters (2) | ||
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key | string | |
args | Variant | |
Returns (1) | ||
string |
Returns the localized text string in a LocalizationTable based on its Translator locale, by key. The optional args table is used for filling format parameters in the matching text entry.
Note that this method will throw an error in the following cases:
- If none of the LocalizationTables available to this Translator include a value for the given key.
- If the format string for the key uses numbered parameters and args is not an array.
- If the format string uses named parameters and args is not a table of key-value pairs.
- If args is missing values for parameters that are used in the matching format string.
See Localizing with Scripting for more details and usage examples of this function.
Thread safety | Unsafe |
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History 2
- 462 Change ThreadSafety of FormatByKey from to Unsafe
- 319 Add FormatByKey
LocaleId
Type | Default | |
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string |
The Roblox locale of the output translated strings from this table, for example "en-us" or "es-es." Defaults to "en-us".
Thread safety | ReadSafe |
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Category | Behavior |
Loaded/Saved | false/true |
RobloxOnlyTranslate
Parameters (2) | ||
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context | Instance | |
text | string | |
Returns (1) | ||
string |
Security | RobloxScriptSecurity |
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Thread safety | Unsafe |
History 2
- 462 Change ThreadSafety of RobloxOnlyTranslate from to Unsafe
- 339 Add RobloxOnlyTranslate
Translate
Parameters (2) | ||
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context | Instance | |
text | string | |
Returns (1) | ||
string |
Returns the localized text string in a LocalizationTable based on its Translator locale. This string will be in the context of the provided object, given the provided Source text.
See Localizing with Scripting for more details and usage examples of this function.
Context Overrides
In some cases, duplicate Source strings may have completely different translations in other languages. For example, the English noun "Screen" can indicate both a computer screen and a window screen, but the Spanish translations are completely different:
A | B | C | D | E |
Key | Context | Source | Example | es |
Screen | Pantalla | |||
Screen | Mosquitero | |||
In these cases, the first argument to this function — a valid in-game Instance — can be used as a "tie breaker" when multiple GUI objects use the same source string. To implement this, specify the "path" to the Instance you'd like to override as the Context value of the translation data:
A | B | C | D | E |
Key | Context | Source | Example | es |
workspace.ComputerScreen.SurfaceGui.TextLabel | Screen | Pantalla | ||
Screen | Mosquitero | |||
Then, when calling this function in a script, pass the same Instance as the first argument, followed by the Source lookup text as the second argument:
1 2 3 4 5 6 7 8 9 10 11 12 |
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Thread safety | Unsafe |
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