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UICorner

UI modifier which applies deformation to corners of its parent GuiObject.

Member index 5

HistoryMember
726BottomLeftRadius: UDim
726BottomRightRadius: UDim
726CornerRadius: UDim
726TopLeftRadius: UDim
726TopRightRadius: UDim
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

UICorner is a modifier which applies deformation to corners of its parent GuiObject. Input, but not descendants, will be clipped to the round corner area. See UI appearance modifiers for examples.

In order to keep the circular shape of round corners, each corner radius (UDim) is internally calculated as follows:

  • The radius of the X axis is always the same as the radius of Y axis.
  • Scale rounding will always apply to the minimum width or height.
  • Rounded rectangles will always be in a "pill" shape if CornerRadius is set to a value that leads to a calculated result greater than half of the rectangle's minimum width or height.

Alternatively to UICorner, rounded corners can be accomplished using slices which are suitable for decorative borders that are not simply rounded. See 9‑Slice Design for details.

Note that UICorner can not be applied to a ScrollingFrame.

Individual Corners

Each corner has its own radius property (TopLeftRadius, TopRightRadius, BottomRightRadius, BottomLeftRadius). The CornerRadius property is a convenience shorthand that sets all four corners at once and reads from TopLeftRadius.

When using styling with UICorner, avoid configuring both CornerRadius and the individual corner radii in style rules at the same time, as this may produce unexpected results.

History 80

Members 5

BottomLeftRadius

TypeDefault
UDim

This property is currently in beta. To use it, enable New UI Capabilities in Studio's beta features window.

A UDim property that determines the radius of the bottom-left corner independently. Setting CornerRadius overwrites all four individual corner radii to the same value.

History 17

BottomRightRadius

TypeDefault
UDim

This property is currently in beta. To use it, enable New UI Capabilities in Studio's beta features window.

A UDim property that determines the radius of the bottom-right corner independently. Setting CornerRadius overwrites all four individual corner radii to the same value.

History 17

CornerRadius

TypeDefault
UDim

A convenience UDim property that acts as a shorthand for the four individual corner radius properties. Writing to this property sets TopLeftRadius, TopRightRadius, BottomRightRadius, and BottomLeftRadius to the same value. Reading this property returns the value of TopLeftRadius.

This property is not replicated. Its interface does not cross the network boundary.

History 11

Tags: [NotReplicated]

TopLeftRadius

TypeDefault
UDim

This property is currently in beta. To use it, enable New UI Capabilities in Studio's beta features window.

A UDim property that determines the radius of the top-left corner independently. Setting CornerRadius overwrites all four individual corner radii to the same value.

History 17

TopRightRadius

TypeDefault
UDim

This property is currently in beta. To use it, enable New UI Capabilities in Studio's beta features window.

A UDim property that determines the radius of the top-right corner independently. Setting CornerRadius overwrites all four individual corner radii to the same value.

History 17

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