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UIGradient

Applies a color and transparency gradient to the parent GuiObject.

Member index 8

HistoryMember
731Color: ColorSequence
731Enabled: bool
731Offset: Vector2
731Rotation: float
732Scale: float
732TileMode: GradientTileMode
731Transparency: NumberSequence
732Type: GradientType
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

UIGradient applies a color and transparency gradient to the parent GuiObject. The appearance of the gradient is configurable through its Color, Transparency, Offset, Rotation, Scale, TileMode, and Type.

UIGradient will not apply to child or descendant GuiObjects. In order to apply the same gradient to multiple objects, you will need multiple gradient instances.

See also appearance modifiers for more information on the UIGradient modifier and how it works.

Supported Objects

You can apply UIGradient modifiers to Frame, TextLabel, TextButton, ImageLabel, ImageButton, Path2D, and ViewportFrame. However, ScrollingFrame and TextBox are not currently supported.

Performance Considerations

In order to efficiently use a UIGradient, follow these principles:

  • Avoid using more than 6 color stops on the Color sequence.

  • Avoid using a UIGradient on any object that applies a text stroke (TextStrokeColor3), as the gradient will try to blend with strokes and borders, and may cause performance issues.

  • Avoid setting Color and Transparency frequently: this causes the sequence of colors to rebuild often, which is expensive. If possible, set these properties only once and try to animate the Offset or Rotation properties to achieve a similar effect. Alternatively, you can change the color of the parent GuiObject using such properties as BackgroundColor3, ImageColor3, or TextColor3.

  • When applying an unchanging gradient on a UI element whose state changes a lot, there is a tradeoff between using a UIGradient (processing time) and a static gradient image (memory).

History 40

Members 8

Color

TypeDefault
ColorSequence0 1 1 1 0 1 1 1 1 0

This property describes the color to blend with the parent GuiObject along the provided ColorSequence. This property works in a similar manner to Beam.Color or Trail.Color, except that it applies over a distance determined by the Offset and Rotation.

History 6

Enabled

TypeDefault
booltrue

Whether the gradient is enabled or not.

History 6

Offset

TypeDefault
Vector20, 0

This property determines the scalar translation of the gradient from the center of the parent GuiObject. It is a scalar translation, meaning that the actual pixel offset is determined by the AbsoluteSize of the parent GuiObject. For example, a value of (1, 0) shifts the gradient horizontally to the right by a distance equal to the parent object's size. Depending on the Rotation, this may cause the gradient to be partially visible or not visible at all.

Also see Rotation which also affects the geometry of the applied gradient.

History 6

Rotation

TypeDefault
float0

This property determines the clockwise rotation in degrees of the UIGradient starting from left to right. The beginning and end control points snap to the edges of the parent GuiObject, but maintain the provided rotation.

Also see Offset which also affects the geometry of the applied gradient.

History 6

Scale

TypeDefault
float1

This property multiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the parent GuiObject.

  • A value of 1 (default) means the full sequence spans the element exactly once.

  • Values less than 1 compress the gradient so that the full sequence fits in a smaller region. The remaining area is determined by TileMode. Note that Scale is clamped to a minimum of 0.001 to avoid degenerate gradients.

  • Values greater than 1 stretch the gradient beyond the element bounds so that only a portion of the sequence is visible.

The effect of Scale also depends on the gradient's Type:

See also TileMode which determines how the gradient repeats when Scale causes it to not fill the entire element.

This property is not browsable. It is not visible in Studio's object browser.

History 3

Tags: [NotBrowsable]

TileMode

TypeDefault
GradientTileModeClamp

This property determines what happens when the gradient Scale is less than 1 or when Offset shifts the gradient so that it does not fully cover the element. See GradientTileMode for possible values and their effect.

See also Scale which controls how much of the color/transparency sequence is visible.

This property is not browsable. It is not visible in Studio's object browser.

History 3

Tags: [NotBrowsable]

Transparency

TypeDefault
NumberSequence0 0 0 1 0 0

This property describes how opaque the parent UI element will be along the provided NumberSequence. This property works in a similar manner to Beam.Transparency or Trail.Transparency, except that it applies over a distance determined by the Offset and Rotation.

Note that the envelope values of the NumberSequenceKeypoints are ignored.

History 6

Type

TypeDefault
GradientTypeLinear

This property determines how the gradient varies across the parent GuiObject. See GradientType for possible values and their effect.

See also Scale which controls how much of the color/transparency sequence is visible, and TileMode which determines repetition behavior.

This property is not browsable. It is not visible in Studio's object browser.

History 3

Tags: [NotBrowsable]

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