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Reference API Roblox

VectorForce

Applies constant force to an assembly.

Member index 3

HistoryMember
553ApplyAtCenterOfMass: bool
553Force: Vector3
553RelativeTo: ActuatorRelativeTo
inherited from Constraint
553Active: bool
553Attachment0: Attachment
553Attachment1: Attachment
553Color: BrickColor
553Enabled: bool
553Visible: bool
604GetDebugAppliedForce(bodyId: int): Vector3
604GetDebugAppliedTorque(bodyId: int): Vector3
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
647isA(className: string): bool
647Changed(property: string)

Description

The VectorForce constraint applies constant force to an assembly. The direction and strength of the force is determined by a Vector3 and can be relative to an attachment on the part, another attachment, or the world coordinate system. Alternatively:

  • Because the VectorForce constraint applies constant force and acceleration, very high speeds may result if no other forces are involved. If you want to maintain a more steady velocity over time, use a LinearVelocity constraint.
  • If you only need initial velocity, set the AssemblyLinearVelocity property directly on the assembly.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Force Location

By default, force is applied to the assembly at the location of Attachment0. Thus, if its center of mass is not aligned with the direction/point of force, torque will be applied as well. If desired, force can be focused at the center of mass by toggling on ApplyAtCenterOfMass.

Relativity

By default, force is applied relative to Attachment0. If the parent assembly rotates, the force will change direction to match the adjusted orientation of the attachment; visualize this behavior in how the thruster of a rocket pushes it forward, regardless of the rocket's rotation.

If RelativeTo is set to World, force will be applied in world coordinates, independent of the parent or attachment orientations; visualize this behavior as a directional force like the wind blowing against an object.

If RelativeTo is set to Attachment1, force will be applied relative to Attachment1 and, if the attachment rotates, the force will change to match its orientation.

History 16

Members 3

ApplyAtCenterOfMass

TypeDefault
boolfalse

When true, force is applied at the center of mass of the parent assembly of Attachment0. When false, force is applied at Attachment0.

History 4

Force

TypeDefault
Vector31000, 0, 0

The strength and direction of the force.

History 4

RelativeTo

TypeDefault
ActuatorRelativeToAttachment0

This property determines the CFrame in which the force is expressed.

History 4

Settings