WrapTarget
The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
Memory category | Instances |
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Member index 3
Description
The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
This target, often an Avatar, is what 3D accessories (using WrapLayer) will be applied to, allowing multiple accessories items to naturally layer over the source target.
History 13
- 553 Change Default of Stiffness from to 0
- 553 Change Default of DebugMode from to None
- 553 Change Default of Color from to Color3(1, 1, 1)
- 486 Change ThreadSafety of Stiffness from ReadOnly to ReadSafe
- 486 Change ThreadSafety of DebugMode from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Color from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Stiffness from to ReadOnly
- 462 Change ThreadSafety of DebugMode from to ReadOnly
- 462 Change ThreadSafety of Color from to ReadOnly
- 458 Add Stiffness
- 458 Add DebugMode
- 458 Add Color
- 458 Add WrapTarget
Members 3
Color
Type | Default | |
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Color3 | 1, 1, 1 |
Sets color used for the debug rendering. See WrapTarget.DebugMode
Thread safety | ReadSafe |
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Category | Debug |
Loaded/Saved | false |
DebugMode
Type | Default | |
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WrapTargetDebugMode | None |
Allows switching between different debugging visualization modes for cage meshes.
Thread safety | ReadSafe |
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Category | Debug |
Loaded/Saved | false |
Stiffness
Type | Default | |
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float | 0 |
Defines how much the body mesh can be compressed by clothing. Super tight clothing may lead to an intersection between the clothing mesh and body mesh. To solve this visual artifact, the deformer can compress the body mesh slightly to solve possible intersections.
Valid range is 0 to 1. A value of 0 will compress the body mesh as much as necessary to ensure that the intersections are eliminated (visible body parts might look a little bit deformed). A value of 1 will prevent the body mesh from being compressed (may lead to visible intersections or Z-fighting). A value of 0.9 (default) is a reasonable default that solves most of the intersections without introducing any significant body deformation.
Write security | PluginSecurity |
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Thread safety | ReadSafe |
Category | Appearance |
Loaded/Saved | true |