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AnimationNodeType

Specifies the type of an animation graph node, determining how it processes or combines animation data.

Items 14

HistoryNameValueDescription
697InvalidNode0

The default unassigned type indicating a node has not been configured.

697AddNode1

An additive blend node that layers an additive pose on top of a base pose.

714OverNode2

A layering node that composites an overlay pose on top of a base pose using per-joint masking.

697Blend1DNode3

A blend node that interpolates between multiple inputs along a single numeric axis.

697Blend2DNode4

A blend node that interpolates between multiple inputs using a two-dimensional position.

697ClipNode5

A leaf node that plays back an animation clip asset.

697GraphOutput6

The terminal output node of an animation graph that receives the final pose.

697MaskNode7

A node that filters its input pose through a per-joint weight mask.

697PrioritySelectNode8

A state node that plays the highest-priority input whose trigger condition is true.

697RandomSequenceNode9

A sequence node that plays its inputs in a weighted random order.

697SelectNode10

A state node that plays whichever input is chosen by a string selection parameter.

697SequenceNode11

A node that plays its inputs one after another in order, optionally looping.

697SpeedNode12

A node that scales the playback speed of its input.

697SubtractNode13

A blend node that subtracts one pose from another to produce a difference pose.

Removed items 1

HistoryNameValue
713BlendNode2

Description

Used by AnimationNodeDefinition.NodeType to define how a node in an animation graph processes animation. Setting a node's type resets its input pins to the default set for that type. See individual items for clip, blend, layer, sequence, mask, and speed behaviors.

History 18

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