AudioSimulationFidelity
Enum which determines how detailed audio simulation should be for AudioEmitters and AudioListeners.
Items 2
History | Name | Value | Description | |
---|---|---|---|---|
652 | None | 0 | No acoustic simulation occurs; only direction and distance are taken into account. | |
652 | Automatic | 1 | The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices. |
Description
This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.