AvatarSettingsAnimationPacksMode
Determines which base animation pack is applied to avatar characters, controlling whether players use their own equipped animations or the experience forces a standard R15 or R6 animation set.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 672 | PlayerChoice | 0 | The player's own equipped animation pack is used. The character's Animate script supplies the animations without experience-level overrides. | |
| 672 | StandardR15 | 1 | The experience forces the standard R15 animation pack on all characters, overriding player-equipped animations with a fixed set of R15 locomotion clips. | |
| 672 | StandardR6 | 2 | The experience forces the standard R6 animation pack on all (R15) characters, overriding player-equipped animations with a fixed set of R6-style locomotion clips plus additional R6-style emote and tool animations. |
Description
Determines which base animation pack (locomotion assets such as run, walk,
fall, jump, idle, swim, swim idle, and climb) is applied to avatar characters.
This is the type of AvatarAnimationRules.AnimationPacksMode, which defaults
to AvatarSettingsAnimationPacksMode.PlayerChoice.
History 4
- 672 Add StandardR6
- 672 Add StandardR15
- 672 Add PlayerChoice
- 672 Add AvatarSettingsAnimationPacksMode