AvatarSettingsAppearanceMode
Determines how the avatar's body-part appearance is sourced in an experience
that uses AvatarBodyRules.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 672 | PlayerChoice | 0 | Players keep their own avatar body parts; the experience does not override any body-part assets. | |
| 672 | CustomParts | 1 | The experience overrides individual body parts (head, face, torso, arms,
legs) using per-part asset IDs and enablement settings on
| |
| 672 | CustomBody | 2 | The experience replaces the avatar's entire body as a single unit, using
|
Description
Used by AppearanceMode to control whether players retain their own avatar
body parts or the experience overrides them with custom assets. Defaults to
AvatarSettingsAppearanceMode.PlayerChoice.
When set to AvatarSettingsAppearanceMode.CustomParts, individual body
parts (head, face, torso, arms, legs, eyebrows, eyelashes, mood) can each be
independently enabled and assigned a custom asset ID. When set to
AvatarSettingsAppearanceMode.CustomBody, the entire body is replaced as
a single unit using CustomBodyType and CustomBodyBundleId.
History 4
- 672 Add PlayerChoice
- 672 Add CustomParts
- 672 Add CustomBody
- 672 Add AvatarSettingsAppearanceMode