AvatarSettingsCustomBodyType
Determines whether an experience's custom body override is identified by individual asset references or by a single bundle ID.
Items 2
| History | Name | Value | Description | |
|---|---|---|---|---|
| 672 | AvatarReference | 0 | The custom body is assembled from individual per-part asset references on
| |
| 672 | BundleId | 1 | The custom body is sourced from a single avatar bundle, identified by the
|
Description
This enum is used by the CustomBodyType property to control how a custom
avatar body is specified when AppearanceMode is set to CustomBody. The
default value is AvatarSettingsCustomBodyType.AvatarReference.
When set to AvatarSettingsCustomBodyType.AvatarReference, the avatar
body is assembled from per-part asset IDs configured on AvatarBodyRules
(head, torso, arms, legs, etc.). When set to
AvatarSettingsCustomBodyType.BundleId, the entire body is sourced from
the bundle specified in CustomBodyBundleId.
History 3
- 672 Add BundleId
- 672 Add AvatarReference
- 672 Add AvatarSettingsCustomBodyType