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BulkMoveMode

Determines the set of property changed events that fire when parts are moved by WorldRoot:BulkMoveTo().

Items 2

HistoryNameValueDescription
435FireAllEvents0

Every property changed event fires for each moved part, including CFrame, Position, Orientation, and Rotation.

435FireCFrameChanged1

Only the CFrame property changed event fires for each moved part; Position, Orientation, and Rotation changed events are suppressed.

Removed items 1

HistoryNameValue
437FireNoEvents2

Description

Determines which property Changed events fire when WorldRoot:BulkMoveTo() repositions parts. Passing BulkMoveMode.FireCFrameChanged instead of BulkMoveMode.FireAllEvents reduces per-part event overhead by suppressing Position, Orientation, and Rotation changed signals while still firing the CFrame changed signal. The default value of the eventMode parameter in WorldRoot:BulkMoveTo() is BulkMoveMode.FireAllEvents.

History 5

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