BulkMoveMode
Determines the set of property changed events that fire when parts are moved by WorldRoot:BulkMoveTo().
Items 2
| History | Name | Value | Description | |
|---|---|---|---|---|
| 435 | FireAllEvents | 0 | Every property changed event fires for each moved part, including CFrame, Position, Orientation, and Rotation. | |
| 435 | FireCFrameChanged | 1 | Only the CFrame property changed event fires for each moved part; Position, Orientation, and Rotation changed events are suppressed. |
Removed items 1
| History | Name | Value | |
|---|---|---|---|
| 437 | FireNoEvents | 2 |
Description
Determines which property Changed events fire when
WorldRoot:BulkMoveTo() repositions parts. Passing
BulkMoveMode.FireCFrameChanged instead of
BulkMoveMode.FireAllEvents reduces per-part event overhead by
suppressing Position,
Orientation, and
Rotation changed signals while still firing the
CFrame changed signal. The default value of the
eventMode parameter in WorldRoot:BulkMoveTo() is
BulkMoveMode.FireAllEvents.
History 5
- 437 Remove FireNoEvents
- 435 Add FireNoEvents
- 435 Add FireCFrameChanged
- 435 Add FireAllEvents
- 435 Add BulkMoveMode