CollisionFidelity
Determines behavior of the collision hitbox for MeshPart and PartOperation instances.
Items 4
History | Name | Value | Description | |
---|---|---|---|---|
224 | Default | 0 | Collision model uses a voxel-based convex-hull decomposition that is relatively fast but may not be highly accurate, especially for holes, doorways, and cavities in general. | |
224 | Hull | 1 | Collision model uses the convex hull of the visual mesh. | |
224 | Box | 2 | Collision model uses a bounding box that encompasses the visual mesh. | |
426 | PreciseConvexDecomposition | 3 | Collison model uses a convex-hull decomposition of the visual mesh which is computed by a variation of an algorithm called HACD. This option is the most accurate representation of collision geometry for complex objects with built-in tolerances to reduce the total number of convex-hulls by compromising on accuracy when justified. |
Removed items 1
History | Name | Value | |
---|---|---|---|
590 | DynamicPreciseConvexDecomposition | 4 |
Description
Determines behavior of the collision hitbox for MeshPart and PartOperation instances. See here for a visual representation of the various options.
History 7
- 590 Remove DynamicPreciseConvexDecomposition
- 538 Add DynamicPreciseConvexDecomposition
- 426 Add PreciseConvexDecomposition
- 224 Add Hull
- 224 Add Default
- 224 Add Box
- 224 Add CollisionFidelity