Reference API Roblox

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CollisionFidelity

Determines behavior of the collision hitbox for MeshPart and PartOperation instances.

Items 4

HistoryNameValueDescription
224Default0

Collision model uses a voxel-based convex-hull decomposition that is relatively fast but may not be highly accurate, especially for holes, doorways, and cavities in general.

224Hull1

Collision model uses the convex hull of the visual mesh.

224Box2

Collision model uses a bounding box that encompasses the visual mesh.

426PreciseConvexDecomposition3

Collison model uses a convex-hull decomposition of the visual mesh which is computed by a variation of an algorithm called HACD. This option is the most accurate representation of collision geometry for complex objects with built-in tolerances to reduce the total number of convex-hulls by compromising on accuracy when justified.

Removed items 1

HistoryNameValue
590DynamicPreciseConvexDecomposition4

Description

Determines behavior of the collision hitbox for MeshPart and PartOperation instances. See here for a visual representation of the various options.

History 7

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