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Reference API Roblox

DeveloperMemoryTag

A memory tracking category.

Items 23

HistoryNameValueDescription
305Internal0

General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.

305HttpCache1

A cache of HTTP responses.

305Instances2

All the Instances present in memory.

305Signals3

Events, signals, connections, etc.

305LuaHeap4

All of the data in Lua, including everything happening in core scripts, built-in data types, etc.

305Script5

All memory being manipulated and referenced by scripts.

305PhysicsCollision6

Collision detection in the Workspace.

305PhysicsParts7

Physics bodies and the components that control their behavior.

305GraphicsSolidModels8

Rendering solid models (stuff made with Union, Negate, etc.).

506GraphicsMeshParts10

Rendering of mesh parts.

506GraphicsParticles11

Rendering of particles from ParticleEmitters.

506GraphicsParts12

Rendering of regular parts.

506GraphicsSpatialHash13

Spatial hash lookup tables of the game world that are used for rendering.

506GraphicsTerrain14

Rendering of terrain geometry.

506GraphicsTexture15

Rendering of textures in the game world.

506GraphicsTextureCharacter16

Rendering of texture composition maps that are generated for Humanoids.

506Sounds17

Data of sounds in-game.

506StreamingSounds18

Playback of sounds in-game.

506TerrainVoxels19

Occupancy/Material data of the Terrain.

506Gui21

Gui element data and rendering.

506Animation22

Playback of Animations on Humanoids and AnimationControllers.

506Navigation23

Pathfinding for Humanoids via the PathfindingService.

525GeometryCSG24

Description

A list of memory categories, and a description of what they are allocated to.

History 37

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