DeveloperMemoryTag
A memory tracking category.
Items 23
History | Name | Value | Description | |
---|---|---|---|---|
305 | Internal | 0 | General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically. | |
305 | HttpCache | 1 | A cache of HTTP responses. | |
305 | Instances | 2 | All the Instances present in memory. | |
305 | Signals | 3 | Events, signals, connections, etc. | |
305 | LuaHeap | 4 | All of the data in Lua, including everything happening in core scripts, built-in data types, etc. | |
305 | Script | 5 | All memory being manipulated and referenced by scripts. | |
305 | PhysicsCollision | 6 | Collision detection in the Workspace. | |
305 | PhysicsParts | 7 | Physics bodies and the components that control their behavior. | |
305 | GraphicsSolidModels | 8 | Rendering solid models (stuff made with Union, Negate, etc.). | |
506 | GraphicsMeshParts | 10 | Rendering of mesh parts. | |
506 | GraphicsParticles | 11 | Rendering of particles from ParticleEmitters. | |
506 | GraphicsParts | 12 | Rendering of regular parts. | |
506 | GraphicsSpatialHash | 13 | Spatial hash lookup tables of the game world that are used for rendering. | |
506 | GraphicsTerrain | 14 | Rendering of terrain geometry. | |
506 | GraphicsTexture | 15 | Rendering of textures in the game world. | |
506 | GraphicsTextureCharacter | 16 | Rendering of texture composition maps that are generated for Humanoids. | |
506 | Sounds | 17 | Data of sounds in-game. | |
506 | StreamingSounds | 18 | Playback of sounds in-game. | |
506 | TerrainVoxels | 19 | Occupancy/Material data of the Terrain. | |
506 | Gui | 21 | Gui element data and rendering. | |
506 | Animation | 22 | Playback of Animations on Humanoids and AnimationControllers. | |
506 | Navigation | 23 | Pathfinding for Humanoids via the PathfindingService. | |
525 | GeometryCSG | 24 |
Description
A list of memory categories, and a description of what they are allocated to.
History 37
- 525 Add GeometryCSG
- 506 Change Value of TerrainVoxels from 18 to 19
- 506 Change Value of StreamingSounds from 17 to 18
- 506 Change Value of Sounds from 16 to 17
- 506 Change Value of Navigation from 22 to 23
- 506 Change Value of Gui from 20 to 21
- 506 Change Value of GraphicsTextureCharacter from 15 to 16
- 506 Change Value of GraphicsTexture from 14 to 15
- 506 Change Value of GraphicsTerrain from 13 to 14
- 506 Change Value of GraphicsSpatialHash from 12 to 13
- 506 Change Value of GraphicsParts from 11 to 12
- 506 Change Value of GraphicsParticles from 10 to 11
- 506 Change Value of GraphicsMeshParts from 9 to 10
- 506 Change Value of Animation from 21 to 22
- 305 Add TerrainVoxels
- 305 Add StreamingSounds
- 305 Add Sounds
- 305 Add Signals
- 305 Add Script
- 305 Add PhysicsParts
- 305 Add PhysicsCollision
- 305 Add Navigation
- 305 Add LuaHeap
- 305 Add Internal
- 305 Add Instances
- 305 Add HttpCache
- 305 Add Gui
- 305 Add GraphicsTextureCharacter
- 305 Add GraphicsTexture
- 305 Add GraphicsTerrain
- 305 Add GraphicsSpatialHash
- 305 Add GraphicsSolidModels
- 305 Add GraphicsParts
- 305 Add GraphicsParticles
- 305 Add GraphicsMeshParts
- 305 Add Animation
- 305 Add DeveloperMemoryTag