Reference API Roblox

Engine API

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Reference API Roblox

FluidFidelity

Determines the geometric representation used to compute aerodynamic forces.

Items 3

HistoryNameValueDescription
600Automatic0

Let the physics engine select the geometric representation for aerodynamic force and torque calculations.
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600UseCollisionGeometry1

Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .

600UsePreciseGeometry2

Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.

Description

Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.

History 4

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