FluidFidelity
Determines the geometric representation used to compute aerodynamic forces.
Items 3
History | Name | Value | Description | |
---|---|---|---|---|
600 | Automatic | 0 | Let the physics engine select the geometric representation for aerodynamic force and torque calculations. | |
600 | UseCollisionGeometry | 1 | Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations . | |
600 | UsePreciseGeometry | 2 | Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale. |
Description
Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.
History 4
- 600 Add UsePreciseGeometry
- 600 Add UseCollisionGeometry
- 600 Add Automatic
- 600 Add FluidFidelity