Reference API Roblox

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FluidFidelity

Determines the geometric representation used to compute aerodynamic forces.

Items 3

HistoryNameValueDescription
600Automatic0

Let the physics engine select the geometric representation for aerodynamic force and torque calculations.

600UseCollisionGeometry1

Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .

600UsePreciseGeometry2

Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.

Description

Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.

History 4

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