FramerateManagerMode
Controls how the Frame Rate Manager (FRM) adjusts rendering quality to maintain target frame rates.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 47 | Automatic | 0 | The engine selects whether to run FRM based on hardware and platform context. This is the default. | |
| 47 | On | 1 | FRM is explicitly enabled and dynamically adjusts rendering quality to meet frame rate targets. | |
| 47 | Off | 2 | FRM quality throttling is disabled; block count is fixed at the baseline level regardless of frame rate. |
Description
Controls how the Frame Rate Manager (FRM) dynamically scales rendering quality — including view distance, block count, and quality level — to meet frame rate targets. The FRM is enabled separately via RenderSettings.EnableFRM; this enum selects its operating mode when active.