Reference API Roblox

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Reference API Roblox

InputActionType

This enum is used by InputAction.Type to determine which input data type the InputAction will receive.

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HistoryNameValueDescription
661Bool0

The InputAction will receive boolean values from button inputs, for example true/false on press/release from inputs such as KeyCode.ButtonA or KeyCode.E. This setting also exposes the UIButton property on child InputBindings, allowing you to easily hook up press or release of a GuiButton for the action.

671Direction1D1

The InputAction will receive numerical values, generally from analog gamepad triggers such as KeyCode.ButtonL2 or KeyCode.ButtonR2. This setting also exposes the Up and Down properties on child InputBindings, allowing for boolean inputs or "1D" inputs as composite directions for the action.

661Direction2D2

The InputAction will receive Vector2 values, generally from thumbstick inputs such as KeyCode.Thumbstick1 and KeyCode.Thumbstick2. This setting also exposes the Up, Down, Left, and Right properties on child InputBindings, allowing for "2D" inputs as composite directions for the action.

677Direction3D3

The InputAction will receive Vector3 values from inputs assigned to the Up, Down, Left, Right, Forward, and/or Backward properties on child InputBindings, allowing for "3D" inputs as composite directions for the action.

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HistoryNameValue
671Float1

Description

This enum is used by InputAction.Type to determine which input data type the InputAction will receive.

History 7

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