InterpolationThrottlingMode
Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. Used by the deprecated Workspace.InterpolationThrottling property.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 448 | Default | 0 | The engine automatically throttles physics interpolation for distant assemblies when client frame time is high. | |
| 448 | Disabled | 1 | Physics interpolation throttling is unconditionally disabled; all assemblies interpolate at the full rate regardless of client load. | |
| 448 | Enabled | 2 | Physics interpolation throttling is unconditionally enabled; distant assemblies have their interpolation update rate reduced even when the client is not under load. |
Description
Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. This enum is consumed by the deprecated Workspace.InterpolationThrottling property, which is no longer exposed in Studio or recommended for use in new experiences.