NetworkOwnership
Defines how simulation authority is determined for the Network Ownership Unit/Mechanism this part is attached to.
Items 3
History | Name | Value | Description | |
---|---|---|---|---|
220 | Automatic | 0 | Network ownership is determined automatically by the server. | |
220 | Manual | 1 | Network ownership is set manually by the developer. | |
263 | OnContact | 2 | The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by the owner. |
Description
Defines how to determine which client has ownership of a part for a server (network).