PredictionMode
Enum used with RunService:SetPredictionMode() to define the prediction mode for the instance.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 692 | Automatic | 0 | The engine will automatically decide if this instance should be predicted or not. Currently, only BaseParts near the local player character's Humanoid will be predicted within a dynamic radius that grows and shrinks based on the device's capability to handle the simulation load. | |
| 690 | On | 1 | The instance will be predicted. Mismatches in the attributes of this instance between the client and server will cause a rollback and resimulation. If the instance is a BasePart, its physics properties will be predicted ahead of the replicated authoritative server state. | |
| 690 | Off | 2 | The instance will not be predicted. Regular network ownership semantics apply. |
Removed items 3
| History | Name | Value | |
|---|---|---|---|
| 692 | Auto | 0 | |
| 690 | Forced | 2 | |
| 690 | None | 1 |
Description
Enum used with RunService:SetPredictionMode() to define the prediction mode for the instance.