Reference API Roblox

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Reference API Roblox

RenderFidelity

Determines the level of detail that solid modeled and mesh parts will be shown in.

Items 3

HistoryNameValueDescription
357Automatic0

Object's level of detail is dynamically controlled by its distance from the camera (see table above).

357Precise1

Object is rendered in the highest fidelity regardless of its distance from the camera.

441Performance2

Push performance as much as possible, trying to maintain quality if possible, and discarding appearance if that's necessary to reach performance. This means that the performance will always be excellent, but mesh visuals may be affected negatively.

Description

This enum determines the level of detail that meshes and solid modeled parts will be shown in. The default is Automatic, meaning the object's detail is based on its distance from the camera as outlined in the following table.

Distance From CameraRender Fidelity
Less than 250 studsHighest
250 to 500 studsMedium
500 or more studsLowest

History 4

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