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ReverbType

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

Items 24

HistoryNameValueDescription
47NoReverb0

No sound reverb. Audio is not changed from default.

47GenericReverb1

Sound reverb is changed to a generic reverb effect.

47PaddedCell2

Sound reverb is changed to sound like the player is in a padded cell.

47Room3

Sound reverb is changed to sound like the player is in a room.

47Bathroom4

Sound reverb is changed to sound like the player is in a bathroom.

47LivingRoom5

Sound reverb is changed to sound like the player is in a living room.

47StoneRoom6

Sound reverb is changed to sound like the player is in a stone room.

47Auditorium7

Sound reverb is changed to sound like the player is in an auditorium.

47ConcertHall8

Sound reverb is changed to sound like the player is in a concert hall.

47Cave9

Sound reverb is changed to sound like the player is in a cave.

47Arena10

Sound reverb is changed to sound like the player is in an arena.

47Hangar11

Sound reverb is changed to sound like the player is in a hangar.

47CarpettedHallway12

Sound reverb is changed to sound like the player is in a carpeted hallway.

47Hallway13

Sound reverb is changed to sound like the player is in a hallway.

47StoneCorridor14

Sound reverb is changed to sound like the player is in a stone corridor.

47Alley15

Sound reverb is changed to sound like the player is in an alley.

47Forest16

Sound reverb is changed to sound like the player is in a forest.

47City17

Sound reverb is changed to sound like the player is in a city.

47Mountains18

Sound reverb is changed to sound like the player is in the mountains.

47Quarry19

Sound reverb is changed to sound like the player is in a quarry.

47Plain20

Sound reverb is changed to sound like the player is an open plain.

47ParkingLot21

Sound reverb is changed to sound like the player is in a parking lot.

47SewerPipe22

Sound reverb is changed to sound like the player is in a sewer pipe.

47UnderWater23

Sound reverb is changed to sound like the player is underwater.

Description

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

Note that some of these do not appear to have any effect on the sound.

History 25

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