SlimTintMode
Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.
Items 6
| History | Name | Value | Description | |
|---|---|---|---|---|
| 725 | None | 0 | No tint is applied. Meshes render with their normal appearance. | |
| 725 | LOD | 1 | Colors each mesh by its current level of detail using a blue-to-red heatmap. Blue indicates the lowest detail and warmer colors indicate higher detail. Useful for verifying that distant meshes are streaming at reduced fidelity. | |
| 725 | Meshes | 2 | Assigns a distinct color to each individual mesh within a model. Useful for identifying mesh boundaries and verifying how a model is split into separate mesh parts. | |
| 725 | MeshResourcePtr | 3 | ||
| 725 | ContentId | 4 | ||
| 725 | Zone | 5 | Colors meshes by streaming zone. Green indicates the high-fidelity zone where the DataModel is present.; yellow indicates the low-fidelity zone where the DataModel is absent). |
Description
Determines the color-coding mode used by the SLIM debug tint overlay. Select a mode via the DebugVisualizations panel in the Developer Console to color-code meshes by different criteria.