StreamingPauseMode
Determines how a Players client should handle not having enough content streamed in to continue playing properly.
Items 3
History | Name | Value | Description | |
---|---|---|---|---|
548 | Default | 0 | Default behavior (currently no change to gameplay). | |
548 | Disabled | 1 | No change to gameplay due to streaming region availability. | |
548 | ClientPhysicsPause | 2 | Client owned physics is paused. |
Description
The StreamingPauseMode enum is used to control Workspace.StreamingPauseMode behavior.
Default behavior is currently equivalent to disabled, but may change in the future.
The disabled mode indicates that gameplay continues unchanged even if player does not have the minimum streaming radius available.
In ClientPhysicsPause mode client-side physics is paused when the player doesn't have the minimum radius present, and resumed when the minimum radius is available.
See also:
- Workspace.StreamingEnabled, controls whether network streaming is enabled for the place or not
- Workspace.StreamingMinRadius, the minimum distance that parts will be streamed to players with high priority
- Workspace.StreamingTargetRadius, the maximum distance that parts will be streamed to players
History 7
- 548 Change Tags of Disabled from [] to [Deprecated]
- 548 Change Tags of Default from [] to [Deprecated]
- 548 Change Tags of ClientPhysicsPause from [] to [Deprecated]
- 384 Add Disabled
- 384 Add Default
- 384 Add ClientPhysicsPause
- 384 Add StreamingPauseMode