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Technology

Represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.

Items 6

HistoryNameValueDescription
598Voxel1

Uses a 4×4×4 voxel map for light and shadow calculation.

598Compatibility2

Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect set to the Retro preset.

402ShadowMap3

Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.

598Future4

Features the most advanced technology for high-fidelity lighting and shadows.

598Legacy0
641Unified5

Description

The Technology enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property. See here for detailed descriptions and visual effects of each option.

History 18

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