Reference API Roblox

Engine API

Website

Related

Reference API Roblox

TerrainAcquisitionMethod

Describes how terrain in a place was originally created or last substantially modified.

Items 12

HistoryNameValueDescription
466None0

No terrain is present, or terrain acquisition method has not been recorded.

466Legacy1

Terrain was deserialized from a place file that predates acquisition-method tracking.

466Template2

Terrain was loaded from a Studio place template.

466Generate3

Terrain was created using the Studio terrain generator.

466Import4

Terrain was created by importing a heightmap or colormap image via the Studio terrain importer.

466Convert5

Terrain was created by converting legacy smooth terrain from an older place format.

466EditAddTool6

Terrain was created or last modified using the Studio terrain editor's Add tool.

466EditSeaLevelTool7

Terrain was created or last modified using the Studio terrain editor's Sea Level tool.

466EditReplaceTool8

Terrain was created or last modified using the Studio terrain editor's Replace tool.

466RegionFillTool9

Terrain was created or last modified using the Studio terrain editor's Fill region tool.

466RegionPasteTool10

Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor.

466Other11

Terrain was created or modified by an untracked method, such as a third-party plugin.

Description

Describes how the terrain in a place was originally created or last substantially modified. This value is stored on the AcquisitionMethod property of Terrain and is updated automatically by the engine whenever terrain changes.

History 13

Settings