Represents a set of coordinate axes that are considered active.
Axes.new(components: ...Variant)
All components of Axes are initialized to false. A variable list of arguments is received, but only the first 6 arguments are traversed. When an Axis or NormalId value is received, the component of Axes corresponding to the value is set to true. Other values are ignored.
Value | Component |
---|---|
Enum.Axis.X | Enables the X component. |
Enum.Axis.Y | Enables the Y component. |
Enum.Axis.Z | Enables the Z component. |
Enum.NormalId.Right | Enables the X component. |
Enum.NormalId.Top | Enables the Y component. |
Enum.NormalId.Back | Enables the Z component. |
Enum.NormalId.Left | Enables the X component. |
Enum.NormalId.Bottom | Enables the Y component. |
Enum.NormalId.Front | Enables the Z component. |
Back: boolean
Whether the back face is enabled. Corresponds to the Z axis.
Bottom: boolean
Whether the bottom face is enabled. Corresponds to the Y axis.
Front: boolean
Whether the frony face is enabled. Corresponds to the Z axis.
Left: boolean
Whether the left face is enabled. Corresponds to the X axis.
Right: boolean
Whether the right face is enabled. Corresponds to the X axis.
Top: boolean
Whether the top face is enabled. Corresponds to the Y axis.
X: boolean
Whether the X axis is enabled.
Y: boolean
Whether the Y axis is enabled.
Z: boolean
Whether the Z axis is enabled.
Axes == Axes
Determines whether Axes values are equal.
An Axes is equal to another Axes if their X, Y, and Z fields are equal.