Roblox API Reference
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Vector3
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Relevant members
(153)
Accoutrement.AttachmentForward
Accoutrement.AttachmentPos
Accoutrement.AttachmentRight
Accoutrement.AttachmentUp
AlignOrientation.PrimaryAxis
AlignOrientation.SecondaryAxis
AlignPosition.Position
AngularVelocity.AngularVelocity
Attachment.Axis
Attachment.GetAxis
Attachment.GetSecondaryAxis
Attachment.Orientation
Attachment.Position
Attachment.Rotation
Attachment.SecondaryAxis
Attachment.SetAxis
(axis)
Attachment.SetSecondaryAxis
(axis)
Attachment.WorldAxis
Attachment.WorldOrientation
Attachment.WorldPosition
Attachment.WorldRotation
Attachment.WorldSecondaryAxis
BasePart.ApplyAngularImpulse
(impulse)
BasePart.ApplyImpulse
(impulse)
BasePart.ApplyImpulseAtPosition
(impulse)
BasePart.AssemblyAngularVelocity
BasePart.AssemblyCenterOfMass
BasePart.AssemblyLinearVelocity
BasePart.CenterOfMass
BasePart.GetVelocityAtPosition
BasePart.Orientation
BasePart.Position
BasePart.RotVelocity
BasePart.Rotation
BasePart.Size
BasePart.Velocity
BillboardGui.ExtentsOffset
BillboardGui.ExtentsOffsetWorldSpace
BillboardGui.StudsOffset
BillboardGui.StudsOffsetWorldSpace
BodyAngularVelocity.AngularVelocity
BodyAngularVelocity.MaxTorque
BodyAngularVelocity.angularvelocity
BodyAngularVelocity.maxTorque
BodyForce.Force
BodyForce.force
BodyGyro.MaxTorque
BodyGyro.maxTorque
BodyPosition.GetLastForce
BodyPosition.MaxForce
BodyPosition.Position
BodyPosition.lastForce
BodyPosition.maxForce
BodyPosition.position
BodyThrust.Force
BodyThrust.Location
BodyThrust.force
BodyThrust.location
BodyVelocity.GetLastForce
BodyVelocity.MaxForce
BodyVelocity.Velocity
BodyVelocity.lastForce
BodyVelocity.maxForce
BodyVelocity.velocity
BoxHandleAdornment.Size
Camera.WorldToScreenPoint
(worldPoint)
Camera.WorldToViewportPoint
(worldPoint)
CylindricalConstraint.WorldRotationAxis
DataModelMesh.Offset
DataModelMesh.Scale
DataModelMesh.VertexColor
Dialog.TriggerOffset
Dragger.MouseDown
(pointOnMousePart)
Explosion.Position
Glue.F0
Glue.F1
Glue.F2
Glue.F3
GuiService.GetClosestDialogToPosition
(position)
HandleAdornment.SizeRelativeOffset
Humanoid.CameraOffset
Humanoid.GetAccessoryHandleScale
Humanoid.Move
(moveDirection)
Humanoid.MoveDirection
Humanoid.MoveTo
(location)
Humanoid.TargetPoint
Humanoid.WalkToPoint
ImporterMeshSettings.Dimensions
ImporterRootSettings.FileDimensions
InputObject.Delta
InputObject.Position
Lighting.GetMoonDirection
Lighting.GetSunDirection
LinearVelocity.LineDirection
LinearVelocity.PrimaryTangentAxis
LinearVelocity.SecondaryTangentAxis
LinearVelocity.VectorVelocity
MeshPart.JointOffset
MeshPart.MeshSize
Model.GetExtentsSize
Model.GetModelSize
Model.MoveTo
(position)
Model.TranslateBy
(delta)
Model.World Pivot Orientation
Model.World Pivot Position
Model.move
(location)
Model.moveTo
(location)
PVInstance.Origin Orientation
PVInstance.Origin Position
PVInstance.Pivot Offset Orientation
PVInstance.Pivot Offset Position
ParticleEmitter.Acceleration
Path.ComputeAsync
(start)
PathfindingService.ComputeRawPathAsync
(start)
PathfindingService.ComputeSmoothPathAsync
(start)
PathfindingService.FindPathAsync
(start)
Player.DistanceFromCharacter
(point)
Player.Move
(walkDirection)
Player.RequestStreamAroundAsync
(position)
RenderingTest.Orientation
RenderingTest.Position
RocketPropulsion.MaxTorque
RocketPropulsion.TargetOffset
Selection.SetTerrainSelectionHack
(center)
SelectionPointLasso.Point
SkateboardPlatform.ApplySpecificImpulse
(impulseWorld)
StudioService.GizmoRaycast
(origin)
Terrain.CellCenterToWorld
Terrain.CellCornerToWorld
Terrain.FillBall
(center)
Terrain.FillBlock
(size)
Terrain.FillWedge
(size)
Terrain.WorldToCell
Terrain.WorldToCellPreferEmpty
Terrain.WorldToCellPreferSolid
TerrainRegion.SizeInCells
Tool.GripForward
Tool.GripPos
Tool.GripRight
Tool.GripUp
Torque.Torque
UnvalidatedAssetService.AppendTempAssetId
(lookAt)
UnvalidatedAssetService.AppendVantagePoint
(lookAt)
Vector3Value.Changed
(value)
Vector3Value.Value
Vector3Value.changed
(value)
VectorForce.Force
ViewportFrame.LightDirection
Workspace.GlobalWind
WorldRoot.GetPartBoundsInBox
(size)
WorldRoot.GetPartBoundsInRadius
(position)
WorldRoot.Raycast
(origin)
WorldRoot.SetInsertPoint
(point)
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