ParticleFlipbookMode
Determines the type of the flipbook animation.
Items 4
History | Name | Value | Description | |
---|---|---|---|---|
506 | Loop | 0 | Continuously play through all frames, starting back at the first frame after playing the last. | |
506 | OneShot | 1 | Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply; instead, the framerate is determined by the particle's ParticleEmitter.Lifetime divided evenly by the number of frames in the animation. OneShot animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out. | |
506 | PingPong | 2 | Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle. | |
506 | Random | 3 | Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes. |
Description
Determines the type of the flipbook animation.